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3D models, animations and concepts for the characters in a 2.5D pixelated metroidvania

3D low poly models made for a game called "Sum Animus", where a broken robot needs to rebuild themself after being called "broken" for having free will. All models where made, colored and animated in blender, and the animations were refined and color corrected in Aseprite

main skin of the main character

main skin of the main character

second skin of the main character

second skin of the main character

Main character and working table prop

Main character and working table prop

3D low poly models of the first enemies

3D low poly models of the first enemies

pixelated animations of idle, run, jump and attack

Tutorial area with character and props implemented

Tutorial area with character and props implemented

platforms and scenario reference sheets

platforms and scenario reference sheets

All recurring enemies concept art

All recurring enemies concept art

Initial concept art to show the feeling the game wants to evoke

Initial concept art to show the feeling the game wants to evoke